Enter a procedurally generated dungeon with turn based combat and potion brewing.

Made for the 7DRL Game Jam.

Fight your way through 5 floors of increasing difficulty and rewards in order to escape the dungeon. Battle wizards, slimes, knights and other fantastical creatures as you make you way to the dungeons exit.

Explore and find a key each floor in order to make it out alive.

Controls:

Arrow keys for movement

Left Click to attack

Right Click to cancel

Type S, R, or A for potions

Comments

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The aesthetic here is really nice, and the potion crafting is an interesting mechanic. I wish there was some sort of display to tell you what the potion did, more than just the icon. Also, I don't think there is any way to backspace while making potions, which goes well with alchemy, I suppose, but was frustrating when I typed a S and meant an A. 

Yeah sorry about the potion system being frustrating and the lack of tooltips for the potions it was my intention to add these mechanics but I ended up trying to make too many potions with the time i had allotted so some of the most important features were unfortunately left out. I greatly appreciate you playing the game and hope you have a good rest of your day.

Well, a week is a rather short amount of time. Tooltips got left on the cutting room floor for mine as well.

Gameplay here:

Thanks for uploading your gameplay I appreciate the thorough playthrough despite the bugs you encountered. I had intended to add hover descriptions for the potions similar to the effects but never had the time for it. The tutorial was also meant to be a full on demo of the dungeon. I think I was just too ambitious with the project idea given the time constraint. I appreciate your playthrough and your patience despite the issues with the game. Hope you have a wonderful rest of your day.